predictor/internal/prediction/solver.go
2026-03-28 03:07:13 +09:00

180 lines
4.4 KiB
Go

package prediction
import "math"
// Exact port of the reference RK4 solver (solver.pyx).
// Integrates balloon state using RK4 with dt=60 seconds.
// Termination uses binary search refinement (tolerance 0.01).
// Vec holds the balloon state: latitude, longitude, altitude.
type Vec struct {
Lat float64
Lng float64
Alt float64
}
// Model is a function that returns (dlat/dt, dlng/dt, dalt/dt) given state.
// t is UNIX timestamp, lat/lng in degrees, alt in metres.
type Model func(t float64, lat, lng, alt float64) (dlat, dlng, dalt float64)
// Terminator returns true when integration should stop.
type Terminator func(t float64, lat, lng, alt float64) bool
// StageResult holds the trajectory points for one flight stage.
type StageResult struct {
Points []TrajectoryPoint
}
// TrajectoryPoint is a single point in a trajectory (used by solver).
type TrajectoryPoint struct {
T float64 // UNIX timestamp
Lat float64
Lng float64
Alt float64
}
// pymod returns a % b with Python semantics (always non-negative when b > 0).
func pymod(a, b float64) float64 {
r := math.Mod(a, b)
if r < 0 {
r += b
}
return r
}
// vecadd returns a + k*b, with lng wrapped to [0, 360).
func vecadd(a Vec, k float64, b Vec) Vec {
return Vec{
Lat: a.Lat + k*b.Lat,
Lng: pymod(a.Lng+k*b.Lng, 360.0),
Alt: a.Alt + k*b.Alt,
}
}
// scalarLerp returns (1-l)*a + l*b.
func scalarLerp(a, b, l float64) float64 {
return (1-l)*a + l*b
}
// lngLerp interpolates longitude handling the 0/360 wrap-around.
func lngLerp(a, b, l float64) float64 {
l2 := 1 - l
if a > b {
a, b = b, a
l, l2 = l2, l
}
// distance round one way: b - a
// distance around other: (a + 360) - b
if b-a < 180.0 {
return l2*a + l*b
}
return pymod(l2*(a+360)+l*b, 360.0)
}
// vecLerp returns (1-l)*a + l*b with proper longitude wrapping.
func vecLerp(a, b Vec, l float64) Vec {
return Vec{
Lat: scalarLerp(a.Lat, b.Lat, l),
Lng: lngLerp(a.Lng, b.Lng, l),
Alt: scalarLerp(a.Alt, b.Alt, l),
}
}
// rk4 integrates from initial conditions using RK4.
// dt=60.0 seconds, terminationTolerance=0.01.
func rk4(t float64, lat, lng, alt float64, model Model, terminator Terminator) []TrajectoryPoint {
const dt = 60.0
const terminationTolerance = 0.01
y := Vec{Lat: lat, Lng: lng, Alt: alt}
result := []TrajectoryPoint{{T: t, Lat: y.Lat, Lng: y.Lng, Alt: y.Alt}}
for {
// Evaluate model at 4 points (standard RK4)
k1lat, k1lng, k1alt := model(t, y.Lat, y.Lng, y.Alt)
k1 := Vec{Lat: k1lat, Lng: k1lng, Alt: k1alt}
mid1 := vecadd(y, dt/2, k1)
k2lat, k2lng, k2alt := model(t+dt/2, mid1.Lat, mid1.Lng, mid1.Alt)
k2 := Vec{Lat: k2lat, Lng: k2lng, Alt: k2alt}
mid2 := vecadd(y, dt/2, k2)
k3lat, k3lng, k3alt := model(t+dt/2, mid2.Lat, mid2.Lng, mid2.Alt)
k3 := Vec{Lat: k3lat, Lng: k3lng, Alt: k3alt}
end := vecadd(y, dt, k3)
k4lat, k4lng, k4alt := model(t+dt, end.Lat, end.Lng, end.Alt)
k4 := Vec{Lat: k4lat, Lng: k4lng, Alt: k4alt}
// y2 = y + dt/6*k1 + dt/3*k2 + dt/3*k3 + dt/6*k4
y2 := y
y2 = vecadd(y2, dt/6, k1)
y2 = vecadd(y2, dt/3, k2)
y2 = vecadd(y2, dt/3, k3)
y2 = vecadd(y2, dt/6, k4)
t2 := t + dt
if terminator(t2, y2.Lat, y2.Lng, y2.Alt) {
// Binary search to refine the termination point.
// Find l in [0, 1] such that (t3, y3) = lerp((t, y), (t2, y2), l)
// is near where the terminator fires.
left := 0.0
right := 1.0
var t3 float64
var y3 Vec
t3 = t2
y3 = y2
for right-left > terminationTolerance {
mid := (left + right) / 2
t3 = scalarLerp(t, t2, mid)
y3 = vecLerp(y, y2, mid)
if terminator(t3, y3.Lat, y3.Lng, y3.Alt) {
right = mid
} else {
left = mid
}
}
result = append(result, TrajectoryPoint{T: t3, Lat: y3.Lat, Lng: y3.Lng, Alt: y3.Alt})
break
}
// Update current state
t = t2
y = y2
result = append(result, TrajectoryPoint{T: t, Lat: y.Lat, Lng: y.Lng, Alt: y.Alt})
}
return result
}
// Solve runs through a chain of (model, terminator) stages.
// Returns one StageResult per stage.
func Solve(t, lat, lng, alt float64, chain []struct {
Model Model
Terminator Terminator
}) []StageResult {
var results []StageResult
for _, stage := range chain {
points := rk4(t, lat, lng, alt, stage.Model, stage.Terminator)
results = append(results, StageResult{Points: points})
// Next stage starts where this one ended
if len(points) > 0 {
last := points[len(points)-1]
t = last.T
lat = last.Lat
lng = last.Lng
alt = last.Alt
}
}
return results
}