feat(decart): interp

This commit is contained in:
gili8420 2026-08-03 22:10:10 +09:00
parent 1bd9143186
commit 19557f3a62
14 changed files with 681 additions and 208 deletions

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@ -0,0 +1,230 @@
package numerics
import (
"math"
"testing"
)
// Closed-form checks for great-circle stepping. Each expectation is an exact
// analytic result, not a golden value copied from a previous run.
const tolDeg = 1e-9
func TestGeoStep(t *testing.T) {
t.Parallel()
// Angular distance covered by `speed` for `dt` at sea level, in degrees.
arcDeg := func(speed, dt float64) float64 {
return speed * dt / EarthRadius * 180 / math.Pi
}
tests := []struct {
name string
start GeoVec
rate Rate
dt float64
wantLat, wantLng float64
wantAlt float64
}{
{
name: "eastward at the equator advances longitude only",
start: GeoVec{Lat: 0, Lng: 0},
rate: Rate{East: 10},
dt: 100,
wantLat: 0,
wantLng: arcDeg(10, 100),
},
{
name: "northward at the equator advances latitude only",
start: GeoVec{Lat: 0, Lng: 0},
rate: Rate{North: 10},
dt: 100,
wantLat: arcDeg(10, 100),
wantLng: 0,
},
{
name: "zero horizontal rate leaves the position alone",
start: GeoVec{Lat: 51.5, Lng: 359.9, Altitude: 1000},
rate: Rate{Vertical: 5},
dt: 10,
wantLat: 51.5,
wantLng: 359.9,
wantAlt: 1050,
},
{
// The whole point of the change: 111 m from the pole, a due-north
// step must pass over the pole and come down the far meridian.
// Start 0.001 deg from the pole, travel 600 m (0.005396 deg), so it
// overshoots by 0.004396 deg on longitude 30+180.
name: "due north over the pole flips longitude by 180",
start: GeoVec{Lat: 89.999, Lng: 30},
rate: Rate{North: 10},
dt: 60,
wantLat: 90 - (arcDeg(10, 60) - 0.001),
wantLng: 210,
},
{
name: "due south over the south pole flips longitude by 180",
start: GeoVec{Lat: -89.999, Lng: 200},
rate: Rate{North: -10},
dt: 60,
wantLat: -90 + (arcDeg(10, 60) - 0.001),
wantLng: 20,
},
{
name: "longitude stays wrapped into [0,360)",
start: GeoVec{Lat: 0, Lng: 359.999},
rate: Rate{East: 100},
dt: 100,
wantLat: 0,
wantLng: math.Mod(359.999+arcDeg(100, 100), 360),
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
got := GeoStep(tt.start, tt.rate, tt.dt)
if math.Abs(got.Lat-tt.wantLat) > tolDeg {
t.Errorf("Lat = %.12f, want %.12f", got.Lat, tt.wantLat)
}
if math.Abs(got.Lng-tt.wantLng) > tolDeg {
t.Errorf("Lng = %.12f, want %.12f", got.Lng, tt.wantLng)
}
if math.Abs(got.Altitude-tt.wantAlt) > 1e-9 {
t.Errorf("Altitude = %v, want %v", got.Altitude, tt.wantAlt)
}
})
}
}
// The defect this replaces: dLng went as 1/cos(lat), reaching 1.46e12 deg/s at
// the pole. Ground displacement must instead stay equal to speed*dt at every
// latitude, because that is what physically happens.
func TestGeoStepGroundDistanceIndependentOfLatitude(t *testing.T) {
t.Parallel()
const speed, dt = 10.0, 60.0
want := speed * dt // 600 m
for _, lat := range []float64{0, 45, 60, 85.051129, 89, 89.9, 89.99, 89.999, 90} {
start := GeoVec{Lat: lat, Lng: 17}
got := GeoStep(start, Rate{East: speed}, dt)
d := GreatCircleMetres(start, got)
// 0.1 mm. The point is to catch a divergence — the old code was wrong by
// a factor of 1e12 here — not to police the last bit: near the pole
// cos(lat) is ~1e-5, so double precision limits this to a few microns.
if math.Abs(d-want) > 1e-4 {
t.Errorf("lat %g: ground distance = %.9f m, want %.9f m", lat, d, want)
}
}
}
func TestGeoStepReverseGoesBackAlongTheSameCircle(t *testing.T) {
t.Parallel()
// A negative dt must travel the same arc in the opposite direction. Note it
// is NOT true that GeoStep(GeoStep(y, r, dt), r, -dt) == y: the local frame
// rotates during the step, so the same east/north pair means a different
// physical direction at the arrival point. The invariant that does hold is
// that the two endpoints straddle the start on one great circle.
const speed, dt = 12.0, 60.0
for _, lat := range []float64{0, 60, 89.99} {
y := GeoVec{Lat: lat, Lng: 100, Altitude: 5000}
r := Rate{East: speed, Vertical: 3}
fwd := GeoStep(y, r, dt)
back := GeoStep(y, r, -dt)
// The arc is flown at altitude, so its projection onto the surface —
// which is what GreatCircleMetres reports — is shorter by R/(R+alt).
wantGround := speed * dt * EarthRadius / (EarthRadius + y.Altitude)
if d := GreatCircleMetres(y, back); math.Abs(d-wantGround) > 1e-4 {
t.Errorf("lat %g: reverse arc = %.9f m, want %.9f m", lat, d, wantGround)
}
if d := GreatCircleMetres(fwd, back); math.Abs(d-2*wantGround) > 1e-4 {
t.Errorf("lat %g: forward/reverse separation = %.9f m, want %.9f m",
lat, d, 2*wantGround)
}
if math.Abs(back.Altitude-(y.Altitude-3*dt)) > 1e-9 {
t.Errorf("lat %g: reverse altitude = %v, want %v", lat, back.Altitude, y.Altitude-3*dt)
}
}
}
// Great-circle motion is rotation about a fixed axis, so a field returning the
// local east/north components of `omega x r` has an exact solution: a single
// rotation. RK4 must reproduce it, including next to the pole where the local
// frame spins fastest between stages.
//
// A field with *constant* east/north would be a rhumb line, not a great circle,
// so it cannot be used for this comparison.
func TestRK4StepMatchesGreatCircle(t *testing.T) {
t.Parallel()
for _, lat := range []float64{0, 60, 89.9, 89.999} {
start := GeoVec{Lat: lat, Lng: 40, Altitude: 20000}
const speed, dt, n = 35.0, 60.0, 10
// Rate at the start point defines the great circle; GeoStep over the
// whole interval is then the exact answer.
initial := Rate{East: speed * 0.8, North: speed * 0.6}
exact := GeoStep(start, initial, dt*n)
// Pointwise field for that same great circle: rotation about the axis
// r0 x t0 at constant angular rate.
field := greatCircleField(start, initial)
stepped := start
for range n {
stepped = RK4Step(0, stepped, dt, field)
}
if d := GreatCircleMetres(stepped, exact); d > 0.01 {
t.Errorf("lat %g: RK4 drifted %.6f m from the exact great circle", lat, d)
}
}
}
func TestAddRate(t *testing.T) {
t.Parallel()
got := AddRate(Rate{East: 1, North: 2, Vertical: 3}, Rate{East: 10, North: 20, Vertical: 30})
want := Rate{East: 11, North: 22, Vertical: 33}
if got != want {
t.Errorf("AddRate = %+v, want %+v", got, want)
}
}
// greatCircleField builds a rate field whose exact solution is the great circle
// through `start` with initial rate `initial`: rotation about the fixed axis
// r0 x t0. At any point it returns the local east/north components of that
// rotation's velocity, so the field is defined pointwise without needing to
// know how far along the arc we are.
func greatCircleField(start GeoVec, initial Rate) RateField {
speed := math.Hypot(initial.East, initial.North)
r0, e0, n0 := basis(start.Lat, start.Lng)
var t0 [3]float64
for i := range t0 {
t0[i] = (initial.East*e0[i] + initial.North*n0[i]) / speed
}
axis := cross(r0, t0)
return func(_ float64, y GeoVec) Rate {
r, e, n := basis(y.Lat, y.Lng)
v := cross(axis, r)
return Rate{
East: speed * dot(v, e),
North: speed * dot(v, n),
}
}
}
func cross(a, b [3]float64) [3]float64 {
return [3]float64{
a[1]*b[2] - a[2]*b[1],
a[2]*b[0] - a[0]*b[2],
a[0]*b[1] - a[1]*b[0],
}
}
func dot(a, b [3]float64) float64 { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] }