feat: polish & windviz & deploy
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78 changed files with 20622 additions and 2154 deletions
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@ -8,39 +8,40 @@ import (
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)
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// Wind is a WindField backed by a GFS dataset file.
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//
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// The cube is addressed in flat element units with fixed strides so the
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// sampler can compute the eight horizontal interpolation corners once and
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// reach any (level, variable) by adding constant strides — avoiding the
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// five-multiply offset computation per corner per evaluation.
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type Wind struct {
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file *File
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hourAxis numerics.Axis
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latAxis numerics.Axis
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lngAxis numerics.Axis
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hourStride int64 // elements between successive hours
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levelStride int64 // elements between successive pressure levels
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varStride int64 // elements between successive variables
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latStride int64 // elements between successive latitudes
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}
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// NewWind returns a Wind backed by file. The axes are constructed from the
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// file's variant geometry.
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// NewWind returns a Wind backed by file. Axes and strides are derived from
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// the file's variant geometry.
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func NewWind(file *File) *Wind {
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v := file.variant
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nLat := v.NumLatitudes()
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nLng := v.NumLongitudes()
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nLev := v.NumLevels()
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return &Wind{
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file: file,
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hourAxis: numerics.Axis{
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Left: 0,
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Step: float64(v.HourStep),
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N: v.NumHours(),
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Name: "hour",
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},
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latAxis: numerics.Axis{
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Left: LatStart,
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Step: v.Resolution,
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N: v.NumLatitudes(),
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Name: "lat",
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},
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lngAxis: numerics.Axis{
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Left: LonStart,
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Step: v.Resolution,
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N: v.NumLongitudes(),
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Wrap: true,
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Name: "lng",
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},
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file: file,
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hourAxis: numerics.Axis{Left: 0, Step: float64(v.HourStep), N: v.NumHours(), Name: "hour"},
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latAxis: numerics.Axis{Left: LatStart, Step: v.Resolution, N: nLat, Name: "lat"},
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lngAxis: numerics.Axis{Left: LonStart, Step: v.Resolution, N: nLng, Wrap: true, Name: "lng"},
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hourStride: int64(nLev) * NumVariables * int64(nLat) * int64(nLng),
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levelStride: NumVariables * int64(nLat) * int64(nLng),
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varStride: int64(nLat) * int64(nLng),
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latStride: int64(nLng),
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}
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}
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@ -72,38 +73,53 @@ func (w *Wind) Wind(t, lat, lng, alt float64) (weather.Sample, error) {
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if err != nil {
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return weather.Sample{}, err
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}
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bs := [3]numerics.Bracket{bh, bla, bln}
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height := func(level int) func(i, j, k int) float64 {
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return func(i, j, k int) float64 {
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return float64(w.file.Val(i, level, VarHeight, j, k))
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weights := numerics.TrilinearWeights([3]numerics.Bracket{bh, bla, bln})
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// Flat element index of each of the eight horizontal corners, at level 0
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// variable 0, in the canonical TrilinearWeights order (hour outer, lng
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// inner). Reaching a given (level, variable) corner only adds constant
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// strides.
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var base [8]int64
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hours2 := [2]int64{int64(bh.Lo) * w.hourStride, int64(bh.Hi) * w.hourStride}
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lats2 := [2]int64{int64(bla.Lo) * w.latStride, int64(bla.Hi) * w.latStride}
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lngs2 := [2]int64{int64(bln.Lo), int64(bln.Hi)}
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i := 0
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for _, h := range hours2 {
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for _, la := range lats2 {
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for _, ln := range lngs2 {
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base[i] = h + la + ln
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i++
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}
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}
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}
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sample := func(level int, varIdx int64) float64 {
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off := int64(level)*w.levelStride + varIdx*w.varStride
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var vals [8]float64
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for k := range 8 {
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vals[k] = float64(w.file.ValByElem(base[k] + off))
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}
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return numerics.Dot8(&weights, &vals)
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}
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// Largest pressure level whose interpolated geopotential height is below alt.
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levelIdx := numerics.Bisect(0, w.file.variant.NumLevels()-2, alt, func(level int) float64 {
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return numerics.EvalTrilinear(bs, height(level))
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return sample(level, VarHeight)
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})
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lowerHGT := numerics.EvalTrilinear(bs, height(levelIdx))
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upperHGT := numerics.EvalTrilinear(bs, height(levelIdx+1))
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lowerHGT := sample(levelIdx, VarHeight)
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upperHGT := sample(levelIdx+1, VarHeight)
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var altFrac float64
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altFrac := 0.5
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if lowerHGT != upperHGT {
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altFrac = (upperHGT - alt) / (upperHGT - lowerHGT)
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} else {
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altFrac = 0.5
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}
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component := func(level, variable int) float64 {
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return numerics.EvalTrilinear(bs, func(i, j, k int) float64 {
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return float64(w.file.Val(i, level, variable, j, k))
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})
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}
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lowerU := component(levelIdx, VarWindU)
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upperU := component(levelIdx+1, VarWindU)
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lowerV := component(levelIdx, VarWindV)
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upperV := component(levelIdx+1, VarWindV)
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lowerU := sample(levelIdx, VarWindU)
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upperU := sample(levelIdx+1, VarWindU)
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lowerV := sample(levelIdx, VarWindV)
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upperV := sample(levelIdx+1, VarWindV)
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return weather.Sample{
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U: lowerU*altFrac + upperU*(1-altFrac),
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