This commit is contained in:
Anatoly Antonov 2026-05-18 03:17:17 +09:00
parent 7a8d5d13fa
commit 9e663db9dc
68 changed files with 5647 additions and 2958 deletions

86
internal/numerics/grid.go Normal file
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package numerics
import "fmt"
// Axis describes a regularly-spaced grid axis with N grid points,
// values left, left+step, left+2*step, ..., left+(N-1)*step.
//
// If Wrap is true, the axis is periodic with period N*step (e.g. longitude).
// A query value at left+N*step wraps to the value at left+0*step. Locate
// returns Hi = 0 in that case.
type Axis struct {
Left float64
Step float64
N int
Wrap bool
Name string
}
// AxisError is returned by Axis.Locate when value lies outside a non-wrapping axis.
type AxisError struct {
Axis string
Value float64
}
func (e *AxisError) Error() string {
return fmt.Sprintf("%s=%v out of range", e.Axis, e.Value)
}
// Bracket holds the two surrounding grid indices and the fractional position
// of a value within an axis. The weight at Lo is (1 - Frac); the weight at Hi
// is Frac. Frac lies in [0, 1).
type Bracket struct {
Lo, Hi int
Frac float64
}
// Locate returns the bracket containing value within the axis.
// For a non-wrapping axis, value must lie in [Left, Left + (N-1)*Step);
// for a wrapping axis, value must lie in [Left, Left + N*Step).
func (a Axis) Locate(value float64) (Bracket, error) {
pos := (value - a.Left) / a.Step
lo := int(pos) // truncates toward zero; pos is non-negative for valid inputs
maxLo := a.N - 2
if a.Wrap {
maxLo = a.N - 1
}
if lo < 0 || lo > maxLo {
return Bracket{}, &AxisError{Axis: a.Name, Value: value}
}
hi := lo + 1
if a.Wrap && hi == a.N {
hi = 0
}
return Bracket{Lo: lo, Hi: hi, Frac: pos - float64(lo)}, nil
}
// EvalTrilinear samples a 3D field via f at the eight corners defined by b3
// and returns the trilinearly interpolated value.
//
// The corners are visited in the order (axis0 outer, axis2 inner), matching
// the Cython reference. With f(i,j,k) = a*i + b*j + c*k + d this returns
// a*pos0 + b*pos1 + c*pos2 + d exactly, modulo floating-point rounding.
func EvalTrilinear(b3 [3]Bracket, f func(i, j, k int) float64) float64 {
wa0, wa1 := 1-b3[0].Frac, b3[0].Frac
wb0, wb1 := 1-b3[1].Frac, b3[1].Frac
wc0, wc1 := 1-b3[2].Frac, b3[2].Frac
a0, a1 := b3[0].Lo, b3[0].Hi
bb0, bb1 := b3[1].Lo, b3[1].Hi
c0, c1 := b3[2].Lo, b3[2].Hi
return wa0*wb0*wc0*f(a0, bb0, c0) +
wa0*wb0*wc1*f(a0, bb0, c1) +
wa0*wb1*wc0*f(a0, bb1, c0) +
wa0*wb1*wc1*f(a0, bb1, c1) +
wa1*wb0*wc0*f(a1, bb0, c0) +
wa1*wb0*wc1*f(a1, bb0, c1) +
wa1*wb1*wc0*f(a1, bb1, c0) +
wa1*wb1*wc1*f(a1, bb1, c1)
}
// Lerp returns (1-l)*a + l*b.
func Lerp(a, b, l float64) float64 {
return (1-l)*a + l*b
}