package numerics import "fmt" // Axis describes a regularly-spaced grid axis with N grid points, // values left, left+step, left+2*step, ..., left+(N-1)*step. // // If Wrap is true, the axis is periodic with period N*step (e.g. longitude). // A query value at left+N*step wraps to the value at left+0*step. Locate // returns Hi = 0 in that case. type Axis struct { Left float64 Step float64 N int Wrap bool Name string } // AxisError is returned by Axis.Locate when value lies outside a non-wrapping axis. type AxisError struct { Axis string Value float64 } func (e *AxisError) Error() string { return fmt.Sprintf("%s=%v out of range", e.Axis, e.Value) } // Bracket holds the two surrounding grid indices and the fractional position // of a value within an axis. The weight at Lo is (1 - Frac); the weight at Hi // is Frac. Frac lies in [0, 1). type Bracket struct { Lo, Hi int Frac float64 } // Locate returns the bracket containing value within the axis. // For a non-wrapping axis, value must lie in [Left, Left + (N-1)*Step); // for a wrapping axis, value must lie in [Left, Left + N*Step). func (a Axis) Locate(value float64) (Bracket, error) { pos := (value - a.Left) / a.Step lo := int(pos) // truncates toward zero; pos is non-negative for valid inputs maxLo := a.N - 2 if a.Wrap { maxLo = a.N - 1 } if lo < 0 || lo > maxLo { return Bracket{}, &AxisError{Axis: a.Name, Value: value} } hi := lo + 1 if a.Wrap && hi == a.N { hi = 0 } return Bracket{Lo: lo, Hi: hi, Frac: pos - float64(lo)}, nil } // TrilinearWeights returns the eight corner weights for a (axis0, axis1, // axis2) bracket triple, in the canonical visiting order // // (0,0,0) (0,0,1) (0,1,0) (0,1,1) (1,0,0) (1,0,1) (1,1,0) (1,1,1) // // where the bit triple selects Lo (0) or Hi (1) on each axis. The weights sum // to 1. Pair this with Dot8 over corner values fetched in the same order. func TrilinearWeights(b3 [3]Bracket) [8]float64 { wa0, wa1 := 1-b3[0].Frac, b3[0].Frac wb0, wb1 := 1-b3[1].Frac, b3[1].Frac wc0, wc1 := 1-b3[2].Frac, b3[2].Frac wa0wb0 := wa0 * wb0 wa0wb1 := wa0 * wb1 wa1wb0 := wa1 * wb0 wa1wb1 := wa1 * wb1 return [8]float64{ wa0wb0 * wc0, wa0wb0 * wc1, wa0wb1 * wc0, wa0wb1 * wc1, wa1wb0 * wc0, wa1wb0 * wc1, wa1wb1 * wc0, wa1wb1 * wc1, } } // Dot8 returns the multiply-accumulate sum w[0]*v[0] + ... + w[7]*v[7]. // // The fixed length and straight-line accumulation are written so the Go // compiler can keep the values in registers and a future hand-vectorised // port can replace the body with a single SIMD MAC. The accumulation order // is fixed (ascending index) so results are reproducible. func Dot8(w, v *[8]float64) float64 { acc := w[0] * v[0] acc = w[1]*v[1] + acc acc = w[2]*v[2] + acc acc = w[3]*v[3] + acc acc = w[4]*v[4] + acc acc = w[5]*v[5] + acc acc = w[6]*v[6] + acc acc = w[7]*v[7] + acc return acc } // EvalTrilinear samples a 3D field via f at the eight corners defined by b3 // and returns the trilinearly interpolated value. // // Corners are visited in the canonical order documented on TrilinearWeights. // With f(i,j,k) = a*i + b*j + c*k + d this returns a*pos0 + b*pos1 + c*pos2 // + d, modulo floating-point rounding. For the hot path prefer precomputing // weights once via TrilinearWeights and reducing with Dot8. func EvalTrilinear(b3 [3]Bracket, f func(i, j, k int) float64) float64 { w := TrilinearWeights(b3) a0, a1 := b3[0].Lo, b3[0].Hi b0, b1 := b3[1].Lo, b3[1].Hi c0, c1 := b3[2].Lo, b3[2].Hi v := [8]float64{ f(a0, b0, c0), f(a0, b0, c1), f(a0, b1, c0), f(a0, b1, c1), f(a1, b0, c0), f(a1, b0, c1), f(a1, b1, c0), f(a1, b1, c1), } return Dot8(&w, &v) }